Monday, 17 February 2014

[Pre-Production] Character development.- Hermit

Throughout the course of this animation the storyline has had changes both large and small, and naturally these changes have had an impact on both the setting and the characters used in the final video.
The video initially centred around Hermit, a grumpy farmer character who wanted to be left well alone by others. This privacy was then broken by the introduction of the aliens. Hermit went through a few alternate designs after being called unfit for looking "like a little boy". By the time I'd gone through a few changes, I no longer liked the character and felt he'd slipped too much from my initial intentions, which was when the scientist approach came into play. I moved on from Hermit and created an entirely new character, Clemont. This character takes the same lonely nature as Hermit (as I wanted a gap for the aliens to fix). Clemont lives in an abandoned surveillance bunker, looking for creatures such as bigfoot which have been rumoured to be seen in the area. I followed the same story as my initial idea, with the aliens crash landing and the human character helping to fix their ship before it explodes, but the characters seemed to lack an initial drive and closure. This is when I decided to make Clemont a painter. Using this I gave him a reason to be looking for creatures on the screens in his bunker, as well as something to complete at the end. He lacks technological skills, which are then accounted for when the aliens stay with him at the end, giving him complete focus on his goal, which he finally achieves.
Above is the initial design for Hermit. In the first pass he was planned as a bit of a clumsy scatterbrain, shown by his long arms and blank stare.  I decided the first pass didn't look enough like a farmer, so I had a change of costume and added the grumpy side into his personality at this stage too. With this second design, I made a character sheet:
The style was somewhat impacted by another project I was developing at the time, and I thought the characters looked a little too similar once I'd made this pass. To the left is a concept picture for an online show Eddsworld that I worked on, containing a similar face structure and body build. This, combined with complaints from tutors about the character's age pushed me onto  few redesigns of the character, none of which I particularly grew attached to.

[Research] Lighting and mood boards

Before finalising the art for my graduation animation, I decided to gather some images to use as art reference and create a series of mood boards. I wanted to get a contrast going between interior and exterior environments by using key colours, blues and reds for indoors, and greens and oranges for outdoors. I want to be able to use colour in scenes to tell the progression of the story, for example using red as a key colour in the dangerous and most tense scenes and cool blues for the more stable and calm parts of the story.
A big part of the environments is the difference between natural and artificial light, the outdoor scenes will have more colours, whereas the indoors will focus more on a key colour.


Monday, 14 October 2013

[Animation] Fennekin

Blog's been a little slow over the past week for two reasons. First being that Jack, Will and I have been working on a group job through the uni, which took a big chunk out of last week, and secondly, Pokemon Y came out. As a huge Pokemon fan, I wanted to enjoy my weekend on this game, and now that it's complete, I decided to do a small loop of Fennekin. I went for a lower frame rate on this one as I thought it gave it a nicer feel with the flowing motion.

Sunday, 6 October 2013

[Animation] Gaming channel opening

I made an opening for a gaming channel on YouTube over two days. This was a good test for working with a more simplistic style, as well as adapting other characters into different builds. I also put attention into the colour, using filters to set the overall tone of the shot.

Saturday, 5 October 2013

[Animation] Unicornius



I made a silly video with YouTuber "Oliver Age 24" featuring his character Unicornius. I animated this in a day and it was a fun break from solid frame by frame drawing, made me remember the fun side of animation!