Wednesday 16 January 2013

[Drawing] Pestilence



The main aspect behind Pestilence's redesign was to make him look more agile and slippery to represent his deceitful personality. I also turned his tail into a weapon, removing his robe in the process, this just makes him look more intimidating and adds more dark areas to contrast with the striking green glows. It was important to keep the character thin and flexible as he prefers to use manipulation from behind the scenes, using the visual metaphor of a snake allowed his design to translate as much of his characteristics as possible. 

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